
You can even pick up and wear costumes made up of the Lego parts that plop off of enemies when you kill them, and within story missions, there are alternate routes and optional build projects you can choose to make each playthrough feel dynamic.Īs you might expect, there are a few teething issues with all the big changes. Jedi Mind Trick’s also have open-world applications, with multiple ways to unravel the brain matter of NPCs. You can cut through walls and bounce between objects with the lightsaber and use the force to lift and chuck assets like you’re playing God of War. Blaster-carrying minifigs engage in cover shooting a la Gears of War, and the one-button melee attack – with its satisfying heft and clobber – has been replaced with a character action combo system. Sea changes have occurred elsewhere, especially in the gameplay department. There appear to be entire trees for all manner of specialised characters, like Bounty Hunters or Jedi. The menu is mind-boggling to look at, and the skill I’m offered is just a core upgrade. As R2 and C-3PO land on the surface of Tattooine, I’m introduced to the brand new skill tree, which lets me trade those Kyber Bricks I mentioned (of which there appear to be 1,166) for abilities and upgrades.
#Lego star wars series
In Lego Star Wars: The Skywalker Saga, everything you know and love about the series has been meaningfully expanded. Studs pour from the walls, and I’m awarded a Kyber Brick for achieving what LSW veterans would call ‘True Jedi’ status, except this time around, there are three stages of the meter, and I’m only at the first. “This is not the pod you’re looking for,” they drone, before I thrust R2D2’s electric appendage at them (steady on!), and they briefly transform into skeletons.


